Most of the time the points are better spent elsewhere, though. Hopefully by now you’ve got a good idea of what’s going to work and what won’t in your Death Guard army, and you’ve got the foundation you need to start experimenting. It definitely isn’t a serious competitive option today, but Plague Marines getting a substantial cut would make it worth looking at. Death Guard Predators still have access to the Killshot Stratagem, but lack the necessary aura-generating characters to make committing to 3 Predators worth it. It runs Ahriman and Two Daemon Princes as its Thousand Sons to fly around Smiting at 24″ while hiding behind the Plaguebearers and charging anything that comes close, using their mortal wounds to destroy a unit per turn in the ITC format. Possessed aren’t good enough when they have the support of multiple characters and specialist detachments designed only to buff them. They’re also a prime target for the Grandfather’s Blessing stratagem, which can return dead Blightlord Terminators to play if none of the rest are wounded. Dice: D6’s are the lifeblood of any 40K game. Weapons with this ability re-roll To Wound rolls of 1. One of the unholy trinity of units you’re likely to be taking in your Death Guard detachment. A response video to a couple of general questions I get a lot lately: "how should I start my 40k Death Guard army? Start collecting box So I'm wanting to get a hellbrute for my death guard army... the start collecting chaos space marine set seems like the best value considering I can use the hq as well for a sorcerer but what to do with the 10 chaos space marines are they close to the size of a Plauge marine so they wouldn't look out of place in my army? When a unit with this ability performs a charge move, is charged, or performs a heroic intervention, add 1 to its Attacks characteristic for the rest of the phase. The real money is that he knows three psychic powers from the Contagion Discipline and can attempt to deny three psychic powers per phase. And I definitely prefer Death Guard Marines. The summoned unit has to be placed within 12″ of the character and more than 9″ from an enemy model. Instead, we’ll cover each section with a general discussion of the good units, relics and stratagems, point out any traps, and then discuss how these pieces fit into a competitive army. In this article we will discuss your options, give you some tips on selecting your army and also talk about our army choice for the Start Collecting Warhammer 40K. Trades out being a HELBRUTE (and getting Inexorable Advance) for being a DAEMON. There’s also a pretty successful school of thought that has the Plagueburst Crawlers moving up the table at a regular pace, ignoring the drop in accuracy and making good use of double plaguespitters and the tank’s hardiness to soak up fire near the front lines and cause problems for the enemy up front rather than hiding back and acting as big mortars. NY 10036. Bonus items: Six dice, printed rulebook (truncated), narrative/hobbyist booklet, plastic ruler, double-sided gaming mat, cardboard terrain. If you are planning to try and run them, consult with your TO first. A solid update to all Marines (Chaos or otherwise) that showed up in January, Bolter Discipline makes Plague Marines slightly better objective holders and gives Blightlord Terminators a little more firepower. Occasionally you'll have a map to help set the scene, but if you're looking for a physical rule book, you may need to factor in the additional cost. Also, it means he can have a jump pack, and actually keep up and move around to get those powers off where they’re needed and ensure Mortarion can charge on turn 1. Alhough this is a difficult time, itâs crucial to report the death of a military retiree promptly. The factions highlighted above are just a paltry few, and you should feel free to explore the others. These guys are still combat monsters in a Death Guard list, and absolutely worth taking as one of your HQ choices. Sign up to get the best content of the week, and great gaming deals, as picked by the editors. This list is similar to the Nurgle/Thousand sons lists that saw success earlier this year, only it swaps out the Bloodletters and Hellforged Contemptor Dreadnought for a squad of Blightlord Terminators and a pair of Foul Blightspawn. There’s probably a route to run these guys that puts them in Termite Assault Drills (see below) to get them where they need to be. 5 out of 5 stars (9) Total Ratings 9, $21.25 New. The Leviathan gives up the indirect fire option of the Deredeo and the Helical targeting array in exchange for a better save, higher toughness, more wounds, and doubling up on Butcher Cannon Arrays. ... Start Collecting Astra Militarum Warhammer 40K NIB Flipside. Theoretically a Chaos Apothecary but in practice all he does is give nearby Death Guard INFANTRY units the ability to re-roll Disgustingly Resilient rolls of 1. The plastic ruler is not greatly different to the one you've probably already got, but everything else here is laudable, especially the dice and the quick-reference rules sheet. The Vectors of Death and Disease rule gives any Plague Marine with two knives, an axe + knife, or a mace + knife an extra attack (it does nothing for the Champion), meaning that you can drop their bolters and have a squad of Assault Plague Marines who have 3 attacks on the charge and re-roll wound rolls of 1.This is a pretty good deal for a unit that might not have done much with its bolters, and it’s a cheaper option that triple plasma or double launchers + plasma. Thank you for signing up to PC Gamer. If you've played an older edition of Warhammer 40K and want to get back into it, or you've got experience with other wargame system, then this is the set for you.. Wings: Basically everything TheChirurgeon says here is correct. health, and has charged), though note that this doesn’t take into account Blades of Putrefaction. But if you’re a fan of the toughest units the game has to offer, incredibly sick (and we do mean literally “sick” here) models, and representing the slow, inexorable march of death, it’s time to dust off those sprues, dig out your easy-to-build Plague Marines, and start thinking about spreading the good worth of Grandfather Nurgle, because we’ve got a full rundown of the faction designed to help you get the most out of them. You’re going to want three of these when they’re part of your game plan. Fire Raptors were great before their points hike in Chapter Approved 2017. Extra useful when your Troops have higher toughness and Disgustingly Resilient to make them harder to shift. Finally Helical Targeting Array gives you an option for taking on flyers (though in a weird twist, it can’t be activated in consecutive turns for some reason). He’s also your best way of dealing with enemy jets, since he can cut right through all the bullshit penalties to hit. This is more the kind of list you expect to see Death Guard in at the highest competitive levels, essentially focusing on adding a small number of high-impact units to support a larger strategy. We’re always happy to hear from readers!Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Related, HQ: Necrosius the Undying (Warlord, Trait: Arch-Contaminator) HQ: Chaos Lord w/Boltgun + Chainsword, Troops: Plague Marines (6) w/2x Blight Launcher, Champion w/Plasma Gun Troops: Plague Marines (6) w/2x Blight Launcher, Champion w/Plasma Gun Troops: Plague Marines (6) w/2x Blight Launcher, Champion w/Plasma Gun, Elites: Plague Surgeon [4 PL, 60pts]: Balesword, Relick: Fugaris Helm, Fast Attack: Myphitic Blight-haulers Unit (x3) [21 PL, 351pts], Death Guard Super-Heavy Auxiliary Detachment (470 pts, 0 CP), Nurgle Spearhead Detachment (528 pts, +1 CP), HQ: Chaos Sorcerer w/Jump Pack (Legion: The Purge), Bolt Pistol, Force Sword, Mark of Nurgle, HS: Plagueburst Crawler [8 PL, 136pts]: 2x Entropy cannon, Heavy slugger HS: Plagueburst Crawler [8 PL, 136pts]: 2x Entropy cannon, Heavy slugger HS: Plagueburst Crawler [8 PL, 136pts]: 2x Entropy cannon, Heavy slugger. One is completely worthless and another two just aren’t very good. ”Daemons,1,902 Points, 10 CPChaos Daemons Battalion (745 pts, +5 CP)HQ: Changecaster HQ: Sloppity BilepiperTroops: 20x Pink Horrors w/Instrument Troops: 30x Plaguebearers w/Instrument + Icon Troops: 30x Plaguebearers w/Instrument + IconThousand Sons Supreme Command (491 pts, +1 CP)HQ: Ahriman HQ: Daemon Prince w/Wings, Talons HQ: Daemon Prince w/Wings, TalonsDeath Guard Vanguard Detachment (666 pts, +1 CP)HQ: Nurgle Daemon Prince w/Wings, TalonsElites: 8x Blightlord Terminators, 6 w/Axe + Combi-bolter, 1 Flail of Corruption, Champion has Balesword + Combi-Bolter Elites: Foul Blightspawn Elites: Foul BlightSpawnArmy Reinforcement Points: 98 Final ThoughtsWell that about wraps things up. Chris Comiskey Otherwise most of the time these guys show up in your army, it’s as a minimum-cost squad of 10 (50 points) to fill out a Battalion. That’d be great, except its primary gun is Heavy 4, so you’re still shooting at BS 4+ most of the time. If you’re not taking Mortarion though, you’re better off buying more Blightlord Terminators instead. Dual butcher cannons is a solid play here, and if you want more than just a bargain Deredeo, you can consider giving one dual C-Beam cannons, which allow it to sit in the corner and throw out insane shooting from across the table, keeping it safe as it takes out targets from a distance. With the launch of Warhammer 40,000 8th editionâs Dark Imperium boxed set, it was clear that Mortarionâs boys were finally getting some love with a Codex and units all their own. If you’re looking to stand out, go elsewhere. Note that it’s not just limited to melee weapons, and most of the units in the Death Guard army have access to at least one Plague Weapon. Please follow the steps below to report the death as soon as possible. That’s it. The other Forge World stuff doesn’t have a ton to offer Death Guard; if it’s not good enough to show up in Chaos Space Marine armies and it’s not a HELBRUTE, it’s generally not good enough for Death Guard, either. Death Guard have access to a bunch of Elite units, and several of them are even worth taking! Otherwise, they don’t have any of the cooler units that Chaos Space Marines just got access to, and so it can sometimes feel like they’re playing with half a deck. Codices provide essential info, including datasheets and special rules for all your units, and often some interesting lore and background information too. The bigger, beefier, bomber brother of the Hell Blade. Start Collecting Nurgle for Death Guard? It can be hard to protect him, especially if you are going second, because a big part of Mortarion’s game is that he’s also a potent Psyker, able to cast two powers per turn and deny three. The Foul Blightspawn act as the army’s anti-flyer insurance, while the horrors can deep strike with the Changecaster to wreak havoc on enemies with lots of shots, something the army otherwise lacks. So I'm really interested in starting to collect a Death Guard army considering the new codex and everything, but I have no idea where to start. As always, if you’ve got a question or comment about the article or your army, feel free to drop us a question in the comments below, or email us at contact@goonhammer.com. It’s worth noting that there’s a cute (if not super-competitive) trick where you run three of these guys alongside a Great Unclean One with a Doomsday Bell. Even with a drop to 16ppm base, having 5 Toughness and Disgustingly Resilient just isn’t enough to overcome their single wound, movement, and range limitations on the whole, but they have a few tricks up their pox-riddled sleeves that are worth looking at. Meanwhile we’re also playing with a drill full of Plague Marines and a Foul Blightspawn, where we can either hold them back to capture objectives or put them all in the drill and throw them at the opponent if we need a crazy forward bullet. Each T'au soldier is like an individual Iron Man, displaying and deploying the latest technological advancement made by the race, often enhanced by scientific breakthroughs such as gravity fields, stealth fields or AI. I don’t think they’re as good as Plaguebearers overall, but they have to be killed to a man to be taken off the table and they’ll be a pain to remove. These all help him mow down targets in melee, where he has a big attack and a stomp attack option for clearing out hordes. Where you should start will depend on what legion you want to play and how competitive you want to go. Most of the time you’re going to just run a Daemon Prince as your psyker option, or Typhus if you’re going for something a little more “out there.”. This is commonly referred to as a “5+ Feel No Pain” save, because that’s how it used to be back in 6th/7th edition. Retireeâs name, social security number and date of death; Manner of death: natural, suicide, accident, homicide; Retiree's marital status upon death The third in our Hellforged trinity of Death Guard Forge World units, the Hellforged Leviathan gets to live its best life in the Death Guard, ignoring penalties for moving and shooting its Butcher Cannons as it ambles around the table. The Plagueburst Crawlers still sit back and do their thing, but now we’ve got more long-range firepower in the form of two Hellforged Deredeo Dreadnoughts that can put in work against screens in time for our Blightlord Terminators to arrive on the scene. That should help these guys move into position and hold ground while screening the Blightlord Terminators and helping capture objectives. There's a lot of lore contained within the Warhammer 40K universe, and starter kits are useful for playing out your first storyline with a new army. Well, the Plague Brethren are a special set of 3 monopose Death Guard Plague Marines that Games Workshop released as a set shortly after the Codex released. At 5 points per model, they’re overcosted for use as a horde, but it is notable that, unlike with Codex: Chaos Space Marines, Death Guard Cultists can still come in squads of 40, making them a little bit better if you happen to be including some Chaos Space Marines to get access to the Tide of Traitors Stratagem. WIth a 2+ save, 4+ invulnerable save, 2 wounds each, 5 Toughness and Disgustingly Resilient, these guys are incredibly difficult to take out and as Terminators they can teleport right into the enemy’s backfield and bypass that unfortunate tendency of Death Guard to struggle to close the distance. The 98 Reinforcement points lets you either summon, or add a crapload of blue and brimstone horrors to the table as the pink horrors die, preventing the loss of a unit. Suggested starting kits: Start Collecting! I’m personally of the mind that this is less useful now that Death Guard can just take Termite drills to fill the same role more effectively, but it’s an effective way to use them, particularly if you aren’t putting a lot into supporting them with auras. These guys are also an OK target for Putrescent Vitality if you’re taking it, as pushing them to S9 with their manreaper scythes or T6 can be useful. For his third power, you’ll usually be better of running Curse of the Leper (which combos very well with his Toughness-reducing aura) or Plague Wind over Putrescent Vitality, since at best you’ll be using Vitality to boost nearby Deathshrouds and the ability to throw out mortal wounds with Plague Wind is going to be more useful as your third power most of the time. The most common method is using multi-sided RPG dice, or tiny six-sided dice with different colors. Blood Angels Chaplain with Jump Pack Space Marines Warhammer 40K NIB Blister. Suggested starting kits: Battlewagon, Meganobz, Ork Warboss Grukk’s Boss Mob, Ork Tanksbustas, Ork Boyz, Ork Warbiker Mob. Cutters and a hobby knife: Games Workshop’s versions are top-shelf quality, with premium prices. Hopefully by now you’ve got a good idea of what’s going to work and what won’t in your Death Guard army, and you’ve got the foundation you need to start experimenting. Superglue and plastic glue: any brand is groovy. With the addition of the Hateful Assault ability, there may be an additional use for squads of Plague Marines. Why play them: Because you like winning. This guide will help steer you towards the best starter kits as well as providing a simple glossary (further down) of the people, parts, and basic rules of any Warhammer tabletop experience. We’re always happy to hear from readers!Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Related, Death Guard Battalion (1,397 points, +5 CP), Troops: Plague Marines x6 w/2x Blight Launcher, Champ w/ Plasma gun Troops: Plague Marines x6 w/2x Blight Launcher, Champ w/ Plasma gun Troops: 20x Poxwalkers Troops: 17x Poxwalkers, Elites: 10x Blightlord Terminators w/Bubotic Axe + Combi-Bolter, 2x Blight Launcher, 2x Flail of Corruption Elites: Foul Blightspawn, Dedicated Transport: Termite Assault Drill, Death Guard Spearhead (600 points, +1 CP), HQ: Daemon Prince of Nurgle with Wings, Malefic Talons, Relic: Suppurating Plate, Heavy Support: Plagueburst Crawler Heavy Support: Plagueburst Crawler Heavy Support: Plagueburst Crawler. Fortunately there’s one that’s very good and two others that are OK. That excellence in firepower comes at a price and that is being very vulnerable up close and personal. The -1 Leadership modifier is pretty worthless, and while getting a 2D6-pick-the-highest Advance is nice, it’s not enough to justify his cost and nothing in your army can Advance and Charge. Astra Militarum This is a great-value box set that gives you an immediate collection of fantastic Astra Militarum miniatures. This is a huge deal and can be very powerful when you’re shambling large hordes of Poxwalkers across the table. The combo with the Blight Bombardment stratagem (letting every model in a unit throw a grenade instead of just one) is no joke, especially if you go deeper and bring Arch Contaminator along. The second half is also useful if you’re running Plague Marines or Terminators, you’re going to need to keep moving, and being able to do so while only losing 6″ of double-shooting range is good. It has a handful of Death Guard and Primaris Space Marine models (31 in total, broken down into 14 Space Marines and 17 Death Guards), the box doubles as the terrain in the form of an Imperial shrine, and there’s a two-sided gaming surface with detailed artwork. They get Disgustingly Resilient to bolster their longevity, and their re-roll hits aura applies to both Death Guard and NURGLE DAEMON units and they’re even deadlier now that they have Hateful Assault. That being said my DG collection is nearing an end and I am considering the start collecting box. Cute, but boosting grenades is a marginal effect at best. As always, if you’ve got a question or comment about the article or your army, feel free to drop us a question in the comments below, or email us at contact@goonhammer.com. This is a cooler ability in theory than execution. The discipline has two good powers, a few situationally useful ones, and one that’s just garbage. That’ll happen pretty often, but being within 7″ of an enemy is less likely. It takes skill and grace to field them, but it’s immensely rewarding planning a well-laid trap. Death guard start collecting - Der Vergleichssieger . The basic Rhino doesn’t really get there, but the Forge World option has a bit more to recommend it. At all. As always, if you’ve got a question or comment about the article or your army, feel free to drop us a question in the comments below, or email us at contact@goonhammer.com. You can toss around psychic powers with glee, but there’s always the chance of Perils of the Warp—an unlucky dice roll that can potentially murder your caster. Mortarion does his usual thing and the Blight-Haulers zip around and cause problems. Because of their low Movement, Death Guard can struggle to make it into combat so this particular boost is less useful for them than the other Chaos Marine factions, but it’s notably very good on Blightlord Terminators, and outside of those there will often be situations where they are charged and survive a round of combat, and in those situations Hateful Assault will make your opponents much more likely to regret it. Why not to play them: You won’t make friends playing this faction. S5 T5 Poxwalkers are just hilariously vile to deal with. These desperately need a point cut now, but for those of us playing tournaments at the time of the Poxwalker farm it’s really, really hard to be sad that they suck right now. Love the model, what it actually does isn’t great. While the Helstorm cannons are nice, they’re only S6 and Death Guard aren’t particularly hard up for low-strength, high-damage shooting. © Your break-even for smaller units is at 2 wounds per model; against Intercessors, either model will achieve the same results from an expected value standpoint, but you’ll likely find more consistent results using the Reaping Scythe mode against those targets. Bonus items: Six dice, printed rulebook (truncated), narrative/hobbyist booklet, plastic ruler, double-sided gaming mat, cardboard terrain, printed datasheets. It runs three double blight launcher/plasma gun Plague Marine units at troops to press forward and hold objectives, while the Plague Surgeon with a Fugaris Helm can provide a more mangeable aura for re-rolling 1s on Disgustingly Resilient. It’s a Rhino. The Xiphon would be an absolute steal and a solid inclusion in a Death Guard army if not for the 30-point hike it got in Chapter Approved. Here we’ve got Typhus and Necrosius palling around, giving the 37 Poxwalkers a boost to Strength and Toughness and the ability to re-roll Disgustingly Resilient rolls of 1. It’s also T8 with Disgustingly Resilient and a 5+ invulnerable save, making it one tough bastard to remove. Here’s a general guide you can use (assume Mortarion is at max. It’s not particularly useful in most Chaos armies and it doesn’t do much for Death Guard either, despite their slow movement. From a lore perspective, each Space Marine is seven feet tall, genetically modified, clad in power armor, and completely fearless. He’s also got a 7″ aura that makes charging units fight as though they hadn’t charged, which can be really handy for protecting your units. It’s neat, but not enough to make him worth taking. And look, he’s still got the Mark of Nurgle, OK? The bigger, meaner cousin of the Foetid Blight-Drone. It’s not uncommon to see Death Guard Spearhead Detachments running 3 Hellforged Deredeos and one Hellforged Leviathan. Mostly Mono Death Guard - click to expand1,999 PointsDeath Guard Battalion (1,001 pts, +5 CP)HQ: Necrosius the Undying (Warlord, Trait: Arch-Contaminator) HQ: Chaos Lord w/Boltgun + ChainswordTroops: Plague Marines (6) w/2x Blight Launcher, Champion w/Plasma Gun Troops: Plague Marines (6) w/2x Blight Launcher, Champion w/Plasma Gun Troops: Plague Marines (6) w/2x Blight Launcher, Champion w/Plasma GunElites: Plague Surgeon [4 PL, 60pts]: Balesword, Relick: Fugaris HelmFast Attack: Myphitic Blight-haulers Unit (x3) [21 PL, 351pts]Death Guard Super-Heavy Auxiliary Detachment (470 pts, 0 CP)LoW: MortarionNurgle Spearhead Detachment (528 pts, +1 CP)HQ: Chaos Sorcerer w/Jump Pack (Legion: The Purge), Bolt Pistol, Force Sword, Mark of NurgleHS: Plagueburst Crawler [8 PL, 136pts]: 2x Entropy cannon, Heavy slugger HS: Plagueburst Crawler [8 PL, 136pts]: 2x Entropy cannon, Heavy slugger HS: Plagueburst Crawler [8 PL, 136pts]: 2x Entropy cannon, Heavy sluggerList 2In this second list, we look at what bringing Poxwalkers might still be like. Why not to play them: They do not fare well in close combat. Why play them: You've got a fascination with the biologically odd, or are a big fan of H.R. Wings Note: Mortarion desperately, desperately wants access to Warptime, so if you see him out and about at events it’s almost always with a Dark Hereticus caster (usually Ahriman) in tow. It runs Ahriman and Two Daemon Princes as its Thousand Sons to fly around Smiting at 24″ while hiding behind the Plaguebearers and charging anything that comes close, using their mortal wounds to destroy a unit per turn in the ITC format. Finally the Daemon Prince and Plagueburst Crawlers are there to do what they always do.A list with Poxwalkers - click to expand2,000 points, 9 CPDeath Guard Battalion (1,397 points, +5 CP)HQ: Typhus HQ: Necrosius the UndyingTroops: Plague Marines x6 w/2x Blight Launcher, Champ w/ Plasma gun Troops: Plague Marines x6 w/2x Blight Launcher, Champ w/ Plasma gun Troops: 20x Poxwalkers Troops: 17x PoxwalkersElites: 10x Blightlord Terminators w/Bubotic Axe + Combi-Bolter, 2x Blight Launcher, 2x Flail of Corruption Elites: Foul BlightspawnDedicated Transport: Termite Assault DrillDeath Guard Spearhead (600 points, +1 CP)HQ: Daemon Prince of Nurgle with Wings, Malefic Talons, Relic: Suppurating PlateHeavy Support: Plagueburst Crawler Heavy Support: Plagueburst Crawler Heavy Support: Plagueburst CrawlerChaos Soup with Death GuardList 1We have a lot more options if we open things up to including daemons.In this first list, modeled off Mark Towns’ LGT list, you’re basically running Death Guard with a minimal Battalion of Nurgle Daemons filled with Nurglings to drop on objectives, hoping the big threats occupy our opponent long enough for the little daemons to score us some progressive points. Hallo und Herzlich Willkommen auf unserer Webpräsenz. If you have an interest in learning about tabletop games but are finding it difficult to know where to start, one of the best Warhammer 40K starter sets should hold you in good stead. Mortarion’s best days of 8th edition are probably behind him, but he’s still a total beast on the battlefield and capable of doing real damage. Or both, really. Overview: Hulking monks with guns. The Butcher Cannons are great for taking on vehicles or heavy infantry and as a Death Guard Helbrute, the Helforged Deredeo can stay mobile to keep its targets in range. You’ll usually want that power to be either Miasma of Pestilence or Blades of Putrefaction. Suggested starting kits: Start Collecting! The Foul Blightspawn act as the army’s anti-flyer insurance, while the horrors can deep strike with the Changecaster to wreak havoc on enemies with lots of shots, something the army otherwise lacks. They’re fashioned from mouse-mat material, easily roll up for storage, and they’re not too pricey. If you take him, you’ll need a way to ensure he survives to wreak havoc on your first and (hopefully) second turns, and so that will usually mean either putting other massive targets on the table (such as Lords Discordant or Hellforged Dreadnoughts) or having some Deathshroud Terminators around to tank wounds for him. Poor Cultists. It's notable, because Games Workshop doesn’t normally do discounts or sales, so you need to pack in as much as possible for a starter set. When a model with this ability rolls a 6+ to hit in combat with an IMPERIUM unit, it can immediately make an additional attack (these attacks don’t themselves generate additional attacks). Wings Note: Just stacking 6 plasma guns in one of these to pop up in the vicinity of a Daemon Prince seems pretty cool, and something that makes Plague Marines look a bit less horrible. It does contain some more advanced rules, but they’re not required to start. I can’t put my hand on my heart and say these are a serious tournament contender, but if you just want a surprisingly spicy option for a local league or something, they’re worth a look. The Plagueburst Crawlers still sit back and do their thing, but now we’ve got more long-range firepower in the form of two Hellforged Deredeo Dreadnoughts that can put in work against screens in time for our Blightlord Terminators to arrive on the scene.Death Guard and Daemons - click to expand1,996 ptsDeath Guard Spearhead (1,640 pts, +1 CP)HQ: Daemon Prince of Nurgle with Wings, Suppurating Plate, Malefic Talons HQ: Necrosius the Undying, WarlordElites: Blightlord Terminators x10, w/Bubotic Axe, 2x Blightlauncher, 2x Flail Elites: Foul BlightspawnHS: Hellforged Deredeo w/Butcher Cannon Array, Greater Havoc Launcher, Twin heavy bolter HS: Hellforged Deredeo w/Butcher Cannon Array, Greater Havoc Launcher, Twin heavy bolter HS: Plagueburst Crawler w/2x Plaguespitter HS: Plagueburst Crawler w/2x Plaguespitter HS: Plagueburst Crawler w/2x PlaguespitterNurgle Daemons Battalion (356 pts, +5 CP)HQ: Poxbringer HQ: PoxbringerTroops: Nurglings x3 Troops: Nurglings x3 Troops: Nurglings x3 Troops: Nurglings x3List 2This is more the kind of list you expect to see Death Guard in at the highest competitive levels, essentially focusing on adding a small number of high-impact units to support a larger strategy.
2020 start collecting death guard